Exhibits Perception II

Exhibits

‘Perception & Reality II’ | April 28 – July 1, 2017

Snap! Downtown presents ‘Perception and Reality II’, featuring interactive, immersive art installations, digital and 3D art, geometric and x-ray art exhibitions in the three galleries, at Snap! Downtown. Artists include Nick Veasey, Ginger Leigh, Nathan Selikoff, Shelley Lake, John Hiigli, Dan L. Hess, and Ryan Buyssens. Exhibition curated by Patrick and Holly Kahn. View exhibit installation

 

Nick Veasey

veasyFlower Heads – Lily

Nick Veasey is a British photographer whose work with radiographic imaging equipment takes the x-ray to another level. Everyday objects are transformed from the banal to the beguiling and the layers and make-up of natural items are shown in fantastic detail. In today’s world that is obsessed with ‘image’, superficiality and artifice, Veasey counters such insubstantial diversions by delving inside and discovering what things are really made of. Metaphors for the images are many and varied. Their context is very relevant in today’s society with the prevalence of surveillance and the use of x-ray technology for security.

 

John Hiigli

hiigChrome #102

John Arden Hiigli (born 1943) is an American artist, inventor and educator. The art of John Hiigli lies in a domain where science and art intersect. The use of colors represents translational symmetry in the world of light frequencies, while the mixing of transparent colors over each other is compared to the composition of sound frequencies in musical artworks.

 

Shelley Lake

shellEmily

Shelley Lake is a photographer and digital artist. Her experimentation with art and technology began more than 35 years ago, as a computer science major at Brown University. At MIT she trained with Nicholas Negroponte and Harold Edgerton, pioneers in the fusion of science, art and technology. Featured in numerous international exhibitions and film festivals, she won a Clio award and Japan’s Nicograph award for ‘Still Picture Computer Graphics Grand Prize.‘ Her work is collected worldwide, and she has been commissioned by the American Embassy in Nigeria, Apple Computer, Peter and Eileen Norton, Santa Monica, CA, and the Amway Center in Orlando.

 

Dan L. Hess

danA History of Disposable Beauty

Dan L. Hess is a visual artist currently residing in the Orlando FL area. He received his BFA from School of Visual Arts in NYC and his MFA from Stony Brook University. Hess’ photo-based works occupy a different psychological space than his paintings, video installations and works on paper, but ultimately return to that singular dialogue with the history of as well as the act of painting. Hess has exhibited from NY to Shanghai China and has work in numerous private collections.

 

Ginger Leigh | SYNTHESTRUCT

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Ginger Leigh (Synthestruct) is a multidisciplinary artist creating interactive and audiovisual experiences that explore the beauty of science, math, and natural systems. Leigh received her B.A. in Digital Media in 2004 from the UCF and currently teaches design at Full Sail University. Her work has been presented internationally at the Music Tech Fest in Sweden and Slovenia, and at the Electrodome Festival in Sweden.

 

Nathan Selikoff

nath2Dance Variation 6

Nathan Selikoff is a fine artist playing at the intersection of interactivity, math, and code. Inspired by the behavior of systems, science, nature, and music, he combines computer code, traditional materials, and future technology to bring new ideas to life. Nathan Selikoff’s award-winning artwork has been exhibited and performed in galleries and venues around the world, including Art Basel in Switzerland, Hungary, Canada, Holland, Boston and Los Angeles.

 

Ryan Buyssens

ryanResistance

Ryan Buyssens was born and raised near Detroit, MI; an environment that imparted a rich, lifelong influence from the automotive industry’s mechanized culture. A recipient of the North Carolina Arts Fellowship for 2012/13, he exhibits his work internationally. As an artist, inventor and maker of kinetic esoterica, he expresses his ideas through countless media. Ryan creates devices with the use of computer design, 3D printing, CNC machining, laser-cutting and good old-fashioned patience. The technologically advanced appearance and operation of the work is offset by the approachable, empirical design of the objects themselves.

 

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